Rob Walling's Start Small, Stay Small

I just bought this book today morning, and started reading it out of curiousity after noticing a tweet about it by Balsamiq. I haven’t read any other book with such interest. It’s full of in-your-face facts. No BS. And concentrates on the guys who echo I-like-to-do-it-slow-and-nice-with-no-venture-fund.

The feeling of getting paid the first time

“Software entrepreneurship is a fantastic experience. The first time someone pays you for software you wrote, your head will nearly spin off its axis.”

That’s a gem in the early pages itself. Although I haven’t tried a startup and hence haven’t made a first sale, I can still remember the first time I got paid for a freelance gig, I had a similar strong feeling. That was a very tiny amount that would have bought me lunch for a day.

The author draws a clear line between a project and a product. He hits a strong note to stress the importance of a market for a product.

Talking about your goals

He quotes the results of a research at Domician University which says that “those who sent their commitments to their friend accomplished significantly more than those who did not”. But that sounds contrary to Derek Sivers who also points out a research by an NYU professor.

My view on this is different. I think it all depends on the goal we are talking about here. I’ve always been happy to tell people about my goals or new ideas which I would pursue if they are doable in my head. But there are some more which sound a bit dangerous. Although they are doable, I’ve always been afraid to talk about some ideas, which I feel require more technical skill than I possess or can acquire in quick time.

Small goals

“Strive to build a startup that generates $500 per month in profit.”

Ya, that sounds super-easy. Heck! it took me a couple of years to figure out that this is tougher than grinding bone.

I’ve just read a few pages in the book. More left, so cya :)

Posted
 

Letter of Thanks to Wolfire Games

First, hats off for your successfully ongoing Humble Indie Bundle.

It’s an awesome idea and has given those Indie developers a very nice platform to show off their cool games. Besides, in my opinion, the collected money also pays indie developers enough to opensource it with no scratch in the heart that their game hasn’t made much for their livelihood.

My humble request is that you keep the Humble Indie Bundle going as an event. But revamp the list of games by removing the old ones and adding new ones every one month. Thus giving other indie developers too, a chance to make use of this event as a platform for promotion or the very least, encourage themselves and others to fire-up the game-dev within.

A simple approach to choosing the games, if there are many entries, would be to ask users to vote (after they’ve played the demo maybe) what they would like to see next in the bundle.

Thank you Wolfire!

Posted